
A new mechanic for military cooperation has been implemented for the Reichspakt’s Eastern Europe puppets, in which they can pool their resources together for distributing equipment and making common defenses. Manpower and equipment values for battalions have been reverted to vanilla values, and as such are no longer inflated by 50%. A lot of work has been done on various parts of the AI, including the combat defines, operation targets, agency upgrades, tech selection, and further tweaks to the production AI (specifically with regards to aircraft production and over-use of armored cars for suppression). Make sure to give as much detail as possible and to double check no-one has reported your issue already. Please don’t report them anywhere else, it makes our lives much easier when all bug reports are in one place. Kaiserreich for Hearts of Iron IV is still in Alpha so there will be bugs, please report any you find here: Unique 3D unit models for every country. Thousands of handmade GFX for ideas, focuses and more. Custom UI giving more options and more information. Hundreds of companies and ministers for all countries. Coloured portraits for every country leader and military leader. Over 100 focus trees including dynamic focus trees that change during the game. Hundreds of decisions both generic and nation specific.
Tens of thousands of new events that offer a wide range of different possibilities.A reworked map with new states and provinces.
A completely new political system including party popularity and ministers.An immersive alternative history scenario.The Kaiserreich 4 Team are proud to present the most popular alternate history mod for Hearts of Iron II, Darkest Hour and Hearts of Iron IV! Originally conceived by Sarmatia in 2005, Kaiserreich has since developed into one of the most in-depth alternate history mods, with thousands of unique events, graphics, countries and even mechanics! Rewrite history (again), but this time in Hearts of Iron IV!